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OurRPGAn AI tabletop, ready whenever you are

No full module to write in advance, no waiting on a human GM's schedule. Pick a story frame, build a character, gather a few friends, and start right away.

compile{choices},into<stories>

When someone sits down, the story moves forward

The AI runs the table; public narration keeps everyone in sync —private clues reach only the ones meant to know.

No homework needed — new players can follow the rules and have fun from turn one.

§ Information Star-Map

Public, private, truth — each goes where it belongsOne story, each its own truth

TablePublic narrationEveryone in sync
WhisperPrivate cluesFor you alone
RulesDice resolutionCoC7 / DND5e
PaceTurn windowResolved together
PlayerSubmit actionsWrite your move anytime
TruthThe world's handBackstage only
§ 1 / Core Mechanics
§

How the System Runs

From opening the table to resolution, every step feels smooth
Info IsolationMechanic 01

Information Isolation

The same event isn't always seen the same way by everyone. The GM only decides what happened in the world and splits it into events; what's public goes to the narrator, what's private reaches only the player it belongs to.

The table stays lively, and secrets stay secret.

Action WindowMechanic 02

Turn Window

Players can write an action anytime. Only when everyone has submitted — or the turn countdown ends — does the system hand the round to the GM to resolve as one.

Everyone gets a move; the world advances exactly one step.

Wonderfully EasyMechanic 03

Wonderfully Easy

Pick a story frame first, then build a character sheet. Write the background, motives, and flaws yourself — or let the AI fill them in.

Spend your time on choices and role-play, not on setup.

§ 2 / Behind the Scenes
§

For Players Who Dig Deeper

How a single turn is divided up inside the system
The division of labor behind one turnA real breakdown of responsibilities
01

Players write their actions

Each player writes a choice in the window. Once everyone submits — or the countdown ends — the system bundles the round and hands it to the GM.

02

The GM judges the change

The GM reads the current situation and this round of actions, decides only how the world changes, and emits structured events; the long narrative players finally read is left to the narration layer.

03

Public narration for the table

Results everyone should know are written up as public narration — coherent, readable, and easy to play off of.

04

Private clues for one player

A discovery that belongs to one player lands in their private panel; no one else sees it early in the public narrative.

05

Dice rolls really change state

CoC 7th / DND 5e checks are not just an animation — the result is written back to the character, the room, and the story that follows.

Real isolation is not a polite “don’t let it slip” — it isGM events, narrative generation, and database visibilityall handled in layers.

§ 3 / Start a Session

Open a table tonight

Don't just read a story — become one, together.

Log in, pick a scenario, build a character — open a table tonight.

Create your first table

OurRPG · An AI-hosted multiplayer tabletop

OurRPG | AI-Powered Online Tabletop RPG